Teach Children Math the Fun Way

teaching children math

Mention the words “math” and “fun” in one breath and you might prompt a few raised eyebrows from those around you. But the truth remains that math actually can be fun. All the same, a negative view of math tends to prevail in America; even in the latest flurry over STEAM-based learning initiatives.

For one thing, too many parents’ own experiences with math were less than stellar. Similarly, teachers may feel anxious about motivating youngsters in their classrooms if they aren’t already huge math fans themselves.

What to do?

Don’t worry. Here are a few ways you can help children (and yourself) see math as a fun experience right from the start. Read more »

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How to Choose a Fun and Effective Math Video Game

video games, math fluency, Big Brainz, Timez Attack, choose best learning, effective math video, success, math fact automaticityLet’s face it—not many kids are interested in reciting their multiplication tables or practicing addition when they’ve got video games to play, TV to watch, and technology to explore.

Unfortunately, too many parents and educators automatically assume that video games are mere time wasters, as mentioned in our earlier discussion about game-based learning.

Of course, sorting out the effective math games from the mediocre ones can be a challenge. Not every game is equal when it comes to producing lasting learning. So, what to do? Read more »

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Imagine Learning Talks About the Common Core Standards

Common Core, Imagine Learning, state standards, advocates, opponents, CCSS, benefits, classroom, assessments, tests, fact or fictionAt Imagine Learning, we’re quite familiar with the variety of opinions surrounding the Common Core State Standards (CCSS).

Although our own programs are aligned with multiple state standards (and not just the CCSS), we know what most educators are thinking on the subject. Here, we share a few of our findings.

What the Data Say

In August of 2015 a nationwide PDK/Gallup poll revealed that a majority of respondents oppose the teaching of Common Core. Interestingly, black and Hispanic respondents showed a lower level of opposition, at just 35 and 50 percent respectively.

In an earlier (2013) poll by PDK/Gallup, 72 percent of those polled indicated that they trust public school educators. But the same respondents also assume most educators oppose the CCSS, a view not aligned with the data.

In reality, 75 percent of educators support CCSS standards. Read more »

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The Truth About Game-Based Educational Software

Math-facts, game-based learning,, GSL, Big Brainz, Imagine Learning, math fluency

Math-fact gamification

Ask a typical educator about game-based learning and video games in school, and expect at least some skeptical responses.

Many educators and parents worry about gaming as an educational tool.

Research on the educational worth of video games has been mixed, and some educators point out the fact that most data come from short-term studies.

While research on educational software is still young, increasing evidence points to positive outcomes for today’s students—despite the prevalence of headlines linking video games to bad behavior or lukewarm learning outcomes.

According to James Gee, an education professor at Arizona State University, blaming all video games for poor results is like blaming all food for the existence of obese people.1 Read more »

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