Math video game characters
Do you know how most people evaluate educational games?
Quite simply--they don't.
For example, consider Dragon Box, an affordable, highly engaging, and extremely educational math video game on algebra. If Dragon Box were a car, it would probably be named Car of the Year.
So what percentage of algebra teachers or parents do you think will be adding it to their toolbox this year? At a rough guess: probably less than one percent.
ST Math, Dreambox, and Big Brainz are three other great programs that can make a significant impact on children's education. Yet how many math teachers or principals have even heard of these programs? And how many have taken steps to evaluate them to see if they're truly helpful?