Ask a typical educator about game-based learning and video games in school, and expect at least some skeptical responses.
Many educators and parents worry about gaming as an educational tool.
Research on the educational worth of video games has been mixed, and some educators point out the fact that most data come from short-term studies.
While research on educational software is still young, increasing evidence points to positive outcomes for today’s students—despite the prevalence of headlines linking video games to bad behavior or lukewarm learning outcomes.
According to James Gee, an education professor at Arizona State University, blaming all video games for poor results is like blaming all food for the existence of obese people.1